class BDMelee_GreatSword extends BlackDeathMelee
        placeable;
	

DefaultProperties
{
	
	Begin Object Name=PickupMesh
		bOnlyOwnerSee=false
		CastShadow=false
		bForceDirectLightMap=true
		bCastDynamicShadow=false
		CollideActors=false
		BlockRigidBody=false
		MaxDrawDistance=6000
		bForceRefPose=1
		bUpdateSkelWhenNotRendered=false
		bIgnoreControllersWhenNotRendered=true
		bAcceptsStaticDecals=FALSE
		bAcceptsDynamicDecals=FALSE
		bAllowAmbientOcclusion=false
		SkeletalMesh=SkeletalMesh'BD_Weapon.Greatsword_Weapon'
		//LightEnvironment=MyLightEnvironment;
	End Object
	DroppedPickupMesh=PickupMesh
	DroppedPickupClass=class'DroppedPickup'
	
	//EquipTime=4.0
	//PutDownTime=4.0
	
	WeaponDamage = 25; //How much damage the wepon does
	HeavyWeaponDamage = 35;

	AIRating=1.0

	MomentumScale = 8000;
	
	WeaponType = 2;
	
	Begin Object Name=WeaponMesh
		SkeletalMesh=SkeletalMesh'BD_Weapon.Greatsword_Weapon'
		AnimSets(0)=AnimSet'BD_CHARACTERS.mesh.Greatsword_Finishers'
        AnimTreeTemplate=AnimTree'BD_Characters.Animation.Greatsword'
	End Object
	Mesh=WeaponMesh
}